GBA games style Sway-WM configuration: Thunar
I chose Thunar because it is lightweight, and I thought it would allow a lot of customization.
My inspiration here was the game menu of Mega Man Zero: 3.
In this case, I didn’t manage to recreate 1:1 (or almost) the entire menu successfully, but I still used it as my reference.
My inspiration here was the game menu of Mega Man Zero: 3.
In this case, I didn’t manage to recreate 1:1 (or almost) the entire menu successfully, but I still used it as my reference.
1.1 CHALLENGES
Honestly, this was my first time customizing Thunar. I had a bit of a hard time finding how to customize it, so I looked up on the Internet, found some snippets of code, imported them into my gtk-3.0/config file, and played with the colours until I found the classes that I needed.
However, that wasn’t enough, so I found out I could open Thunar in an interactive mode, which showed me many of the classes used in the application. I took note and managed to adjust most of the colours to the reference.
However, that wasn’t enough, so I found out I could open Thunar in an interactive mode, which showed me many of the classes used in the application. I took note and managed to adjust most of the colours to the reference.
1.1.2 USAGE OF AI
I used ECOSIA AI to fix some smaller issues. Overall, I am not against the usage of AI in several cases, because it's a powerful tool that can transform uncertainty into an opportunity to learn something new. However this is not the moment and place to start a deeper discussion.
I have read about the big side effects of AI, and it seems that Ecosia AI (according to what they affirm on their website) seems like a "greener" alternative to other types of AI.
1.2 STYLING
I have read about the big side effects of AI, and it seems that Ecosia AI (according to what they affirm on their website) seems like a "greener" alternative to other types of AI.
1.2 STYLING
Since I couldn’t replicate the whole menu 1:1, I decided to take the colours and use them in the best way I could. The game menu shows a green part on the left, which I used for the sidebar, it has a list of options, which I decided would be the list of files in the main box of Thunar. I applied the darker violet and dark colour text as the default colours for the main box, and then I chose to use the colour white for the selected text. This pretty much resembles the original game menu.
Finally, the top and low part Thunar, which include the menu bar and the buttons, are coloured pink with the white colour for the text. Like in the game menu, the outer parts are pink. There is no text there, but on the same menu on the right, we see boxes with that same colour, with white text. So I copied that.
Finally, the top and low part Thunar, which include the menu bar and the buttons, are coloured pink with the white colour for the text. Like in the game menu, the outer parts are pink. There is no text there, but on the same menu on the right, we see boxes with that same colour, with white text. So I copied that.
1.3 ADDITIONAL NOTES
My usage of Thunar and the gtk interface is overall pretty limited, so I have only recently realized that in some cases, when opening other apps other than Thunar, the white text becomes quite hard to read. It's usually not an issue because the left button is for declining a certain option, while the right button is usually to accept said option. But this can be quite an issue, which I'll be trying to work on (but not in the immediate time).


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